phyellipsoid.cpp
26 PhyEllipsoid::PhyEllipsoid( real radiusx, real radiusy, real radiusz, World* w, QString name, const wMatrix& tm )
45 wMatrix initialTransformationMatrix = wMatrix::identity(); // The transformation matrix is set in other places
59 NewtonBodySetForceAndTorqueCallback( priv->body, (PhyObjectPrivate::applyForceAndTorqueHandler) );
PhyEllipsoid(real radiusX, real radiusY, real radiusZ, World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity())
Create a physics sphere object and insert it in the world passed.
Definition: phyellipsoid.cpp:26
float real
virtual void changedMatrix()
syncronize this object with underlying physic object
Definition: phyobject.cpp:145