PrimitivePositioning Class Reference
Public Types | |
enum | RelativePosition { Independent = 0x0, Upper = 0x1, Lower = 0x2 } |
Static Public Member Functions | |
static int | computeRelativePosition (const Primitive *p1, const Primitive *p2) |
static void | split (Segment *S, const NVector3 &v, double C, Primitive *&P_plus, Primitive *&P_moins) |
static void | split (Point *P, const NVector3 &v, double C, Primitive *&P_plus, Primitive *&P_moins) |
static void | split (Polygone *P, const NVector3 &v, double C, Primitive *&P_plus, Primitive *&P_moins) |
static void | splitPrimitive (Primitive *P, const NVector3 &v, double c, Primitive *&prim_up, Primitive *&prim_lo) |
Detailed Description
Definition at line 57 of file PrimitivePositioning.h.
The documentation for this class was generated from the following files:
- worldsim/3rdParts/qglviewer/VRender/PrimitivePositioning.h
- worldsim/3rdParts/qglviewer/VRender/PrimitivePositioning.cpp