PhyCompoundObject class. More...
Public Member Functions | |
PhyCompoundObject (QVector< PhyObject * > objs, World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity()) | |
Create a compound object merging all PhyObject passed, the transformation matrix of each PhyObject will be considered as the relative displacement respect to the centre of this body. More... | |
virtual | ~PhyCompoundObject () |
Destroy this object. More... | |
const QVector< PhyObject * > | bodies () |
return PhyObject composing this object More... | |
Public Member Functions inherited from PhyObject | |
PhyObject (World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool cp=true) | |
Create a physics object with no-collision-shape and insert it in the world passed. More... | |
virtual | ~PhyObject () |
Destroy this object. More... | |
void | addForce (const wVector &force) |
void | addImpulse (const wVector &pointDeltaVeloc, const wVector &pointPosit) |
void | addTorque (const wVector &torque) |
wVector | force () |
bool | getKinematic () const |
Returns true if the object has kinematic behaviour. More... | |
bool | getStatic () const |
Returns true if the object is static. More... | |
wVector | inertiaVec () const |
wVector | invInertiaVec () const |
Return the inverse of Inertia. More... | |
wVector | invMassInertiaVec () const |
bool | isCollidable () const |
Returns true if this object collides with other object. More... | |
real | mass () |
Return the mass. More... | |
wVector | massInertiaVec () const |
Return the Mass and momentum of Inertia. More... | |
QString | material () const |
wVector | omega () |
void | reset () |
reset the object: set the velocity to zeroset the angural velocity to zeroset any residual forces and torques to zeroremove any pending collisionMore... | |
void | setForce (const wVector &force) |
void | setKinematic (bool b, bool c=false) |
Changes between kinematic/dynamic behaviour for the object. More... | |
void | setMass (real) |
Set the mass without touching the Inertia data. More... | |
void | setMassInertiaVec (const wVector &) |
Set the Mass and momentum of Inertia: ( mass, Ixx, Iyy, Izz ) More... | |
void | setMaterial (QString material) |
void | setOmega (const wVector &omega) |
void | setStatic (bool b) |
Makes the object static or not. More... | |
void | setTorque (const wVector &torque) |
void | setVelocity (const wVector &velocity) |
wVector | torque () |
wVector | velocity () |
Public Member Functions inherited from WObject | |
WObject (World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity(), bool addToWorld=true) | |
create the object and automatically put this into the world More... | |
virtual | ~WObject () |
destroy the Object and drop it from the world More... | |
QColor | color () const |
return the color of this object More... | |
void | drawLocalAxes (bool d) |
Sets whether the object local frame of reference should be drawn or not. More... | |
bool | isInvisible () const |
return if it is invisible More... | |
const QString & | label () const |
Returns the text label to render along with the object. More... | |
const QColor & | labelColor () const |
Returns the color of the label. More... | |
const wVector & | labelPosition () const |
Returns the label position relative to this object. More... | |
bool | labelShown () const |
Returns whether the label is shown or not. More... | |
bool | localAxesDrawn () const |
Returns true if the local frame of refecence of the object should be drawn. More... | |
const wMatrix & | matrix () const |
return a reference to the transformation matrix More... | |
QString | name () const |
Return the name of this object. More... | |
virtual void | postUpdate () |
postUpdate the WObject this method is called at each step of the world just after the physic update More... | |
virtual void | preUpdate () |
preUpdate the WObject this method is called at each step of the world just before the physic update More... | |
void | setAlpha (int alpha) |
set the value of alpha channel (the transparency) More... | |
void | setColor (QColor c) |
Set the color to use on rendering. More... | |
void | setInvisible (bool b) |
set invisibility More... | |
void | setLabel (QString label) |
Sets a text label to render along with the object. More... | |
void | setLabel (QString label, wVector pos) |
Sets a text label to render along with the object and its position. More... | |
void | setLabel (QString label, wVector pos, QColor color) |
Sets a text label to render along with the object and its position and color. More... | |
void | setLabelColor (const QColor &color) |
Sets the color of the label. More... | |
void | setLabelPosition (const wVector &pos) |
Sets the label position relative to this object. More... | |
void | setMatrix (const wMatrix &newm) |
set a new matrix More... | |
void | setPosition (const wVector &newpos) |
set the position specified in global coordinate frame More... | |
void | setPosition (real x, real y, real z) |
set the position specified in global coordinate frame More... | |
void | setTexture (QString textureName) |
Set the texture to use for this WObject when rendered. More... | |
void | setUseColorTextureOfOwner (bool b) |
set if the object will be rendered with the color and texture of our owner (if we have one) More... | |
void | showLabel (bool show) |
Sets whether to show the label or not. More... | |
QString | texture () const |
Return the texture name. More... | |
bool | useColorTextureOfOwner () const |
if true, we will use color and texture of our owner (if we have one) More... | |
World * | world () |
Return the world. More... | |
const World * | world () const |
Return the world (const version) More... | |
Public Member Functions inherited from Ownable | |
Ownable () | |
Constructor. More... | |
virtual | ~Ownable () |
Destructor. More... | |
const QList< Owned > & | owned () const |
Returns the list of objects owned by this one. More... | |
Ownable * | owner () const |
Returns the owner of this object. More... | |
void | setOwner (Ownable *owner, bool destroy=true) |
Sets the owner of this object. More... | |
Protected Member Functions | |
void | createPrivateObject () |
Engine encapsulation. More... | |
Protected Member Functions inherited from PhyObject | |
virtual void | changedMatrix () |
syncronize this object with underlying physic object More... | |
void | createPrivateObject () |
Additional Inherited Members | |
Public Types inherited from Ownable | |
typedef QList< Owned > | OwnedList |
The type for the list of owned objects. More... | |
Protected Attributes inherited from PhyObject | |
PhyObjectPrivate * | priv |
Engine encapsulation. More... | |
WorldPrivate * | worldpriv |
Protected Attributes inherited from WObject | |
QColor | colorv |
Color, it contains also alpha channel. More... | |
bool | invisible |
if TRUE it will not renderized More... | |
QColor | labelcol |
The color of the label. More... | |
bool | labeldrawn |
Whether the label should be rendered or not. More... | |
wVector | labelpos |
The position of the label in the object frame of reference. More... | |
QString | labelv |
The text label of the object. More... | |
bool | localFrameOfReferenceDrawn |
If true, the local frame of reference of the object is drawn. More... | |
QString | namev |
Name of the WObject. More... | |
QString | texturev |
Texture name. More... | |
wMatrix | tm |
Trasformation matrix. More... | |
bool | usecolortextureofowner |
if true, we will use color and texture of our owner (if we have one). More... | |
World * | worldv |
World. More... | |
Detailed Description
PhyCompoundObject class.
\
- Motivation
- Represent a collection of object merged togheter.
- Description
- Warnings
- Warnings
Definition at line 37 of file phycompoundobject.h.
Constructor & Destructor Documentation
PhyCompoundObject | ( | QVector< PhyObject * > | objs, |
World * | world, | ||
QString | name = "unamed" , |
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const wMatrix & | tm = wMatrix::identity() |
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) |
Create a compound object merging all PhyObject passed, the transformation matrix of each PhyObject will be considered as the relative displacement respect to the centre of this body.
- Warning
- All objects present in objs will not be more simulated by underlying physics engine, but they are still accessible !!
Definition at line 27 of file phycompoundobject.cpp.
References PhyObject::changedMatrix(), and PhyCompoundObject::createPrivateObject().
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virtual |
Destroy this object.
Definition at line 38 of file phycompoundobject.cpp.
Member Function Documentation
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inline |
return PhyObject composing this object
Definition at line 52 of file phycompoundobject.h.
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protected |
Engine encapsulation.
Definition at line 68 of file phycompoundobject.cpp.
References wMatrix::identity(), PhyObject::mass(), PhyObject::priv, PhyObject::setMass(), and WObject::world().
Referenced by PhyCompoundObject::PhyCompoundObject().
The documentation for this class was generated from the following files:
- worldsim/include/phycompoundobject.h
- worldsim/src/phycompoundobject.cpp