phycone.cpp
1 /********************************************************************************
2  * WorldSim -- library for robot simulations *
3  * Copyright (C) 2008-2011 Gianluca Massera <emmegian@yahoo.it> *
4  * *
5  * This program is free software; you can redistribute it and/or modify *
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13  * GNU General Public License for more details. *
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17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA *
18  ********************************************************************************/
19 
20 #include "phycone.h"
21 #include "private/phyobjectprivate.h"
22 #include "private/worldprivate.h"
23 
24 namespace farsa {
25 
26 PhyCone::PhyCone( real radius, real height, World* w, QString name, const wMatrix& tm )
27  : PhyObject( w, name, tm, false ) {
28  radiusv = radius;
29  heightv = height;
30  w->pushObject( this );
32  changedMatrix();
33 }
34 
36 #ifdef WORLDSIM_USE_NEWTON
37  /* nothing to do */
38 #endif
39 }
40 
42 #ifdef WORLDSIM_USE_NEWTON
43  NewtonCollision* c = NewtonCreateCone( worldpriv->world, radiusv, heightv, 1, 0 );
44  wMatrix initialTransformationMatrix = wMatrix::identity(); // The transformation matrix is set in other places
45  priv->body = NewtonCreateBody( worldpriv->world, c, &initialTransformationMatrix[0][0] );
46  priv->collision = NewtonBodyGetCollision( priv->body );
47  //NewtonReleaseCollision( worldpriv->world, c );
48  NewtonBodySetAutoSleep( priv->body, 0 );
49  setMass( 1 );
50  NewtonBodySetUserData( priv->body, this );
51  NewtonBodySetLinearDamping( priv->body, 0.0 );
52  wVector zero = wVector(0,0,0,0);
53  NewtonBodySetAngularDamping( priv->body, &zero[0] );
54  NewtonBodySetAutoSleep( priv->body, 0 );
55  NewtonBodySetFreezeState( priv->body, 0 );
56  // Sets the signal-wrappers callback
57  NewtonBodySetTransformCallback( priv->body, (PhyObjectPrivate::setTransformHandler) );
58  NewtonBodySetForceAndTorqueCallback( priv->body, (PhyObjectPrivate::applyForceAndTorqueHandler) );
59 #endif
60 }
61 
62 } // end namespace farsa
static wMatrix identity()
create an identity matrix
Definition: wmatrix.h:460
void setMass(real)
Set the mass without touching the Inertia data.
Definition: phyobject.cpp:219
PhyCone(real radius, real height, World *world, QString name="unamed", const wMatrix &tm=wMatrix::identity())
Create a physics cone object and insert it in the world passed.
Definition: phycone.cpp:26
real radius() const
return the radius
Definition: phycone.h:48
real height() const
return the height
Definition: phycone.h:52
World class.
Definition: world.h:223
PhyObjectPrivate * priv
Engine encapsulation.
Definition: phyobject.h:159
wMatrix class
Definition: wmatrix.h:48
virtual ~PhyCone()
Destroy this object.
Definition: phycone.cpp:35
void createPrivateObject()
Engine encapsulation.
Definition: phycone.cpp:41
float real
virtual void changedMatrix()
syncronize this object with underlying physic object
Definition: phyobject.cpp:145
PhyObject class.
Definition: phyobject.h:46