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worldsim
3rdParts
qglviewer
VRender
ParserGL.h
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/*
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This file is part of the VRender library.
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Copyright (C) 2005 Cyril Soler (Cyril.Soler@imag.fr)
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Version 1.0.0, released on June 27, 2005.
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http://artis.imag.fr/Members/Cyril.Soler/VRender
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VRender is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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VRender is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with VRender; if not, write to the Free Software Foundation, Inc.,
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51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/****************************************************************************
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Copyright (C) 2002-2013 Gilles Debunne. All rights reserved.
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This file is part of the QGLViewer library version 2.5.2.
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http://www.libqglviewer.com - contact@libqglviewer.com
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This file may be used under the terms of the GNU General Public License
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versions 2.0 or 3.0 as published by the Free Software Foundation and
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appearing in the LICENSE file included in the packaging of this file.
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In addition, as a special exception, Gilles Debunne gives you certain
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additional rights, described in the file GPL_EXCEPTION in this package.
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libQGLViewer uses dual licensing. Commercial/proprietary software must
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purchase a libQGLViewer Commercial License.
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This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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*****************************************************************************/
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#ifndef _VRENDER_PARSERGL_H
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#define _VRENDER_PARSERGL_H
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// This class implements the conversion from OpenGL feedback buffer into more
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// usable data structures such as points, segments, and polygons (See Primitive.h)
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#include <vector>
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#include "Primitive.h"
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namespace
vrender
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{
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class
ParserGL
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{
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public
:
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void
parseFeedbackBuffer( GLfloat *,
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int
size,
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std::vector<PtrPrimitive>& primitive_tab,
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VRenderParams
& vparams) ;
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void
printStats()
const
;
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inline
GLfloat xmin()
const
{
return
_xmin ; }
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inline
GLfloat ymin()
const
{
return
_ymin ; }
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inline
GLfloat zmin()
const
{
return
_zmin ; }
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inline
GLfloat xmax()
const
{
return
_xmax ; }
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inline
GLfloat ymax()
const
{
return
_ymax ; }
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inline
GLfloat zmax()
const
{
return
_zmax ; }
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private
:
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int
nb_lines ;
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int
nb_polys ;
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int
nb_points ;
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int
nb_degenerated_lines ;
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int
nb_degenerated_polys ;
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int
nb_degenerated_points ;
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GLfloat _xmin ;
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GLfloat _ymin ;
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GLfloat _zmin ;
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GLfloat _xmax ;
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GLfloat _ymax ;
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GLfloat _zmax ;
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};
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}
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#endif
vrender::VRenderParams
Definition:
VRender.h:62
vrender::ParserGL
Definition:
ParserGL.h:56
vrender
Definition:
AxisAlignedBox.h:48