ManipulatedCameraFrame Member List
This is the complete list of members for ManipulatedCameraFrame, including all inherited members.
| ::QGLViewer (defined in ManipulatedCameraFrame) | ManipulatedCameraFrame | friend |
| action_ (defined in ManipulatedFrame) | ManipulatedFrame | protected |
| addInMouseGrabberPool() | MouseGrabber | |
| alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.0f) | Frame | |
| Camera (defined in ManipulatedCameraFrame) | ManipulatedCameraFrame | friend |
| checkIfGrabsMouse(int x, int y, const Camera *const camera) | ManipulatedFrame | virtual |
| clearMouseGrabberPool(bool autoDelete=false) | MouseGrabber | |
| computeMouseSpeed(const QMouseEvent *const e) | ManipulatedFrame | protected |
| constraint() const | Frame | inline |
| coordinatesOf(const Vec &src) const | Frame | |
| coordinatesOfFrom(const Vec &src, const Frame *const from) const | Frame | |
| coordinatesOfIn(const Vec &src, const Frame *const in) const | Frame | |
| currentMouseAction() const | ManipulatedFrame | inline |
| deformedBallQuaternion(int x, int y, float cx, float cy, const Camera *const camera) | ManipulatedFrame | protected |
| deltaWithPrevPos(QMouseEvent *const event, Camera *const camera) const | ManipulatedFrame | protected |
| domElement(const QString &name, QDomDocument &document) const | ManipulatedCameraFrame | virtual |
| flySpeed() const | ManipulatedCameraFrame | inline |
| flyUpVector() const (defined in ManipulatedCameraFrame) | ManipulatedCameraFrame | |
| Frame() | Frame | |
| Frame(const Frame &frame) | Frame | |
| Frame(const Vec &position, const Quaternion &orientation) | Frame | |
| getCoordinatesOf(const float src[3], float res[3]) const | Frame | |
| getCoordinatesOfFrom(const float src[3], float res[3], const Frame *const from) const | Frame | |
| getCoordinatesOfIn(const float src[3], float res[3], const Frame *const in) const | Frame | |
| getInverseCoordinatesOf(const float src[3], float res[3]) const | Frame | |
| getInverseTransformOf(const float src[3], float res[3]) const | Frame | |
| getLocalCoordinatesOf(const float src[3], float res[3]) const | Frame | |
| getLocalInverseCoordinatesOf(const float src[3], float res[3]) const | Frame | |
| getLocalInverseTransformOf(const float src[3], float res[3]) const | Frame | |
| getLocalTransformOf(const float src[3], float res[3]) const | Frame | |
| getMatrix(GLdouble m[4][4]) const | Frame | |
| getMatrix(GLdouble m[16]) const | Frame | |
| getOrientation(double &q0, double &q1, double &q2, double &q3) const | Frame | |
| getPosition(float &x, float &y, float &z) const | Frame | |
| getRotation(double &q0, double &q1, double &q2, double &q3) const | Frame | |
| getTransformOf(const float src[3], float res[3]) const | Frame | |
| getTransformOfFrom(const float src[3], float res[3], const Frame *const from) const | Frame | |
| getTransformOfIn(const float src[3], float res[3], const Frame *const in) const | Frame | |
| getTranslation(float &x, float &y, float &z) const | Frame | |
| getWorldMatrix(GLdouble m[4][4]) const | Frame | |
| getWorldMatrix(GLdouble m[16]) const | Frame | |
| grabsMouse() const | MouseGrabber | inline |
| initFromDOMElement(const QDomElement &element) | ManipulatedCameraFrame | virtualslot |
| interpolated() | Frame | signal |
| inverse() const | Frame | |
| inverseCoordinatesOf(const Vec &src) const | Frame | |
| inverseTransformOf(const Vec &src) const | Frame | |
| isInMouseGrabberPool() const | MouseGrabber | inline |
| isManipulated() const | ManipulatedFrame | |
| isSpinning() const | ManipulatedFrame | inline |
| localCoordinatesOf(const Vec &src) const | Frame | |
| localInverseCoordinatesOf(const Vec &src) const | Frame | |
| localInverseTransformOf(const Vec &src) const | Frame | |
| localTransformOf(const Vec &src) const | Frame | |
| manipulated() | ManipulatedFrame | signal |
| ManipulatedCameraFrame() | ManipulatedCameraFrame | |
| ManipulatedCameraFrame(const ManipulatedCameraFrame &mcf) | ManipulatedCameraFrame | |
| ManipulatedFrame() | ManipulatedFrame | |
| ManipulatedFrame(const ManipulatedFrame &mf) | ManipulatedFrame | |
| matrix() const | Frame | |
| modified() | Frame | signal |
| mouseDoubleClickEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedFrame | protectedvirtual |
| MouseGrabber() | MouseGrabber | |
| MouseGrabberPool() | MouseGrabber | inlinestatic |
| mouseMoveEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedCameraFrame | protectedvirtual |
| mouseOriginalDirection(const QMouseEvent *const e) | ManipulatedFrame | protected |
| mousePressEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedFrame | protectedvirtual |
| mouseReleaseEvent(QMouseEvent *const event, Camera *const camera) | ManipulatedCameraFrame | protectedvirtual |
| operator=(const ManipulatedCameraFrame &mcf) | ManipulatedCameraFrame | |
| qglviewer::ManipulatedFrame::operator=(const ManipulatedFrame &mf) | ManipulatedFrame | |
| qglviewer::Frame::operator=(const Frame &frame) | Frame | |
| orientation() const | Frame | |
| pivotPoint() const | ManipulatedCameraFrame | inline |
| position() const | Frame | |
| pressPos_ (defined in ManipulatedFrame) | ManipulatedFrame | protected |
| previousConstraint_ (defined in ManipulatedFrame) | ManipulatedFrame | protected |
| prevPos_ (defined in ManipulatedFrame) | ManipulatedFrame | protected |
| projectOnLine(const Vec &origin, const Vec &direction) | Frame | |
| referenceFrame() const | Frame | inline |
| removeFromMouseGrabberPool() | MouseGrabber | |
| revolveAroundPoint() const (defined in ManipulatedCameraFrame) | ManipulatedCameraFrame | inline |
| rotate(Quaternion &q) | Frame | |
| rotate(const Quaternion &q) | Frame | |
| rotate(double q0, double q1, double q2, double q3) | Frame | |
| rotate(double &q0, double &q1, double &q2, double &q3) | Frame | |
| rotateAroundPoint(Quaternion &rotation, const Vec &point) | Frame | |
| rotateAroundPoint(const Quaternion &rotation, const Vec &point) | Frame | |
| rotatesAroundUpVector() const | ManipulatedCameraFrame | inline |
| rotation() const | Frame | inline |
| rotationSensitivity() const | ManipulatedFrame | inline |
| sceneUpVector() const | ManipulatedCameraFrame | inline |
| setConstraint(Constraint *const constraint) | Frame | inline |
| setFlySpeed(float speed) | ManipulatedCameraFrame | inlineslot |
| setFlyUpVector(const Vec &up) (defined in ManipulatedCameraFrame) | ManipulatedCameraFrame | |
| setFromMatrix(const GLdouble m[4][4]) | Frame | |
| setFromMatrix(const GLdouble m[16]) | Frame | |
| setGrabsMouse(bool grabs) | MouseGrabber | inlineprotected |
| setOrientation(const Quaternion &orientation) | Frame | |
| setOrientation(double q0, double q1, double q2, double q3) | Frame | |
| setOrientationWithConstraint(Quaternion &orientation) | Frame | |
| setPivotPoint(const Vec &point) | ManipulatedCameraFrame | inline |
| setPosition(const Vec &position) | Frame | |
| setPosition(float x, float y, float z) | Frame | |
| setPositionAndOrientation(const Vec &position, const Quaternion &orientation) | Frame | |
| setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation) | Frame | |
| setPositionWithConstraint(Vec &position) | Frame | |
| setReferenceFrame(const Frame *const refFrame) | Frame | |
| setRevolveArountPoint(const Vec &point) (defined in ManipulatedCameraFrame) | ManipulatedCameraFrame | inline |
| setRotatesAroundUpVector(bool constrained) | ManipulatedCameraFrame | inline |
| setRotation(const Quaternion &rotation) | Frame | inline |
| setRotation(double q0, double q1, double q2, double q3) | Frame | |
| setRotationSensitivity(float sensitivity) | ManipulatedFrame | inlineslot |
| setRotationWithConstraint(Quaternion &rotation) | Frame | |
| setSceneUpVector(const Vec &up) | ManipulatedCameraFrame | inlineslot |
| setSpinningQuaternion(const Quaternion &spinningQuaternion) | ManipulatedFrame | inlineslot |
| setSpinningSensitivity(float sensitivity) | ManipulatedFrame | inlineslot |
| settingAsReferenceFrameWillCreateALoop(const Frame *const frame) | Frame | |
| setTranslation(const Vec &translation) | Frame | inline |
| setTranslation(float x, float y, float z) | Frame | |
| setTranslationAndRotation(const Vec &translation, const Quaternion &rotation) | Frame | |
| setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation) | Frame | |
| setTranslationSensitivity(float sensitivity) | ManipulatedFrame | inlineslot |
| setTranslationWithConstraint(Vec &translation) | Frame | |
| setWheelSensitivity(float sensitivity) | ManipulatedFrame | inlineslot |
| setZoomSensitivity(float sensitivity) | ManipulatedFrame | inlineslot |
| setZoomsOnPivotPoint(bool enabled) | ManipulatedCameraFrame | inline |
| spin() | ManipulatedCameraFrame | protectedvirtualslot |
| spinningQuaternion() const | ManipulatedFrame | inline |
| spinningSensitivity() const | ManipulatedFrame | inline |
| spun() | ManipulatedFrame | signal |
| startAction(int ma, bool withConstraint=true) | ManipulatedCameraFrame | protectedvirtual |
| startSpinning(int updateInterval) | ManipulatedFrame | virtualslot |
| stopSpinning() | ManipulatedFrame | inlinevirtualslot |
| transformOf(const Vec &src) const | Frame | |
| transformOfFrom(const Vec &src, const Frame *const from) const | Frame | |
| transformOfIn(const Vec &src, const Frame *const in) const | Frame | |
| translate(Vec &t) | Frame | |
| translate(const Vec &t) | Frame | |
| translate(float x, float y, float z) | Frame | |
| translate(float &x, float &y, float &z) | Frame | |
| translation() const | Frame | inline |
| translationSensitivity() const | ManipulatedFrame | inline |
| wheelDelta(const QWheelEvent *event) const | ManipulatedFrame | protected |
| wheelEvent(QWheelEvent *const event, Camera *const camera) | ManipulatedCameraFrame | protectedvirtual |
| wheelSensitivity() const | ManipulatedFrame | inline |
| worldInverse() const | Frame | inline |
| worldMatrix() const | Frame | |
| zoomSensitivity() const | ManipulatedFrame | inline |
| zoomsOnPivotPoint() const | ManipulatedCameraFrame | inline |
| ~Frame() | Frame | inlinevirtual |
| ~ManipulatedCameraFrame() | ManipulatedCameraFrame | inlinevirtual |
| ~ManipulatedFrame() | ManipulatedFrame | inlinevirtual |
| ~MouseGrabber() | MouseGrabber | inlinevirtual |