Frame Member List
This is the complete list of members for Frame, including all inherited members.
alignWithFrame(const Frame *const frame, bool move=false, float threshold=0.0f) | Frame | |
constraint() const | Frame | inline |
coordinatesOf(const Vec &src) const | Frame | |
coordinatesOfFrom(const Vec &src, const Frame *const from) const | Frame | |
coordinatesOfIn(const Vec &src, const Frame *const in) const | Frame | |
domElement(const QString &name, QDomDocument &document) const | Frame | virtual |
Frame() | Frame | |
Frame(const Frame &frame) | Frame | |
Frame(const Vec &position, const Quaternion &orientation) | Frame | |
getCoordinatesOf(const float src[3], float res[3]) const | Frame | |
getCoordinatesOfFrom(const float src[3], float res[3], const Frame *const from) const | Frame | |
getCoordinatesOfIn(const float src[3], float res[3], const Frame *const in) const | Frame | |
getInverseCoordinatesOf(const float src[3], float res[3]) const | Frame | |
getInverseTransformOf(const float src[3], float res[3]) const | Frame | |
getLocalCoordinatesOf(const float src[3], float res[3]) const | Frame | |
getLocalInverseCoordinatesOf(const float src[3], float res[3]) const | Frame | |
getLocalInverseTransformOf(const float src[3], float res[3]) const | Frame | |
getLocalTransformOf(const float src[3], float res[3]) const | Frame | |
getMatrix(GLdouble m[4][4]) const | Frame | |
getMatrix(GLdouble m[16]) const | Frame | |
getOrientation(double &q0, double &q1, double &q2, double &q3) const | Frame | |
getPosition(float &x, float &y, float &z) const | Frame | |
getRotation(double &q0, double &q1, double &q2, double &q3) const | Frame | |
getTransformOf(const float src[3], float res[3]) const | Frame | |
getTransformOfFrom(const float src[3], float res[3], const Frame *const from) const | Frame | |
getTransformOfIn(const float src[3], float res[3], const Frame *const in) const | Frame | |
getTranslation(float &x, float &y, float &z) const | Frame | |
getWorldMatrix(GLdouble m[4][4]) const | Frame | |
getWorldMatrix(GLdouble m[16]) const | Frame | |
initFromDOMElement(const QDomElement &element) | Frame | virtualslot |
interpolated() | Frame | signal |
inverse() const | Frame | |
inverseCoordinatesOf(const Vec &src) const | Frame | |
inverseTransformOf(const Vec &src) const | Frame | |
localCoordinatesOf(const Vec &src) const | Frame | |
localInverseCoordinatesOf(const Vec &src) const | Frame | |
localInverseTransformOf(const Vec &src) const | Frame | |
localTransformOf(const Vec &src) const | Frame | |
matrix() const | Frame | |
modified() | Frame | signal |
operator=(const Frame &frame) | Frame | |
orientation() const | Frame | |
position() const | Frame | |
projectOnLine(const Vec &origin, const Vec &direction) | Frame | |
referenceFrame() const | Frame | inline |
rotate(Quaternion &q) | Frame | |
rotate(const Quaternion &q) | Frame | |
rotate(double q0, double q1, double q2, double q3) | Frame | |
rotate(double &q0, double &q1, double &q2, double &q3) | Frame | |
rotateAroundPoint(Quaternion &rotation, const Vec &point) | Frame | |
rotateAroundPoint(const Quaternion &rotation, const Vec &point) | Frame | |
rotation() const | Frame | inline |
setConstraint(Constraint *const constraint) | Frame | inline |
setFromMatrix(const GLdouble m[4][4]) | Frame | |
setFromMatrix(const GLdouble m[16]) | Frame | |
setOrientation(const Quaternion &orientation) | Frame | |
setOrientation(double q0, double q1, double q2, double q3) | Frame | |
setOrientationWithConstraint(Quaternion &orientation) | Frame | |
setPosition(const Vec &position) | Frame | |
setPosition(float x, float y, float z) | Frame | |
setPositionAndOrientation(const Vec &position, const Quaternion &orientation) | Frame | |
setPositionAndOrientationWithConstraint(Vec &position, Quaternion &orientation) | Frame | |
setPositionWithConstraint(Vec &position) | Frame | |
setReferenceFrame(const Frame *const refFrame) | Frame | |
setRotation(const Quaternion &rotation) | Frame | inline |
setRotation(double q0, double q1, double q2, double q3) | Frame | |
setRotationWithConstraint(Quaternion &rotation) | Frame | |
settingAsReferenceFrameWillCreateALoop(const Frame *const frame) | Frame | |
setTranslation(const Vec &translation) | Frame | inline |
setTranslation(float x, float y, float z) | Frame | |
setTranslationAndRotation(const Vec &translation, const Quaternion &rotation) | Frame | |
setTranslationAndRotationWithConstraint(Vec &translation, Quaternion &rotation) | Frame | |
setTranslationWithConstraint(Vec &translation) | Frame | |
transformOf(const Vec &src) const | Frame | |
transformOfFrom(const Vec &src, const Frame *const from) const | Frame | |
transformOfIn(const Vec &src, const Frame *const in) const | Frame | |
translate(Vec &t) | Frame | |
translate(const Vec &t) | Frame | |
translate(float x, float y, float z) | Frame | |
translate(float &x, float &y, float &z) | Frame | |
translation() const | Frame | inline |
worldInverse() const | Frame | inline |
worldMatrix() const | Frame | |
~Frame() | Frame | inlinevirtual |